Click the top left icon to display the Menu, where you can find the Settings. Here you can configure the general aspects of your project, such as render output details and active audio devices.
Window Scale - Scale the window and UI elements by this factor.
Input Audio Device (Standalone only) - Select audio input device. Audio Modulators and Layers will receive audio from this device’s input channels.
Output Audio Device (Standalone only) - Select audio output device. Audio Player output will play through this device.
Sample Rate (Standalone only)
Buffer Size (Standalone only)
Render Output - Enable NDI, Spout (Windows) or Syphon (Mac) video output.
Frame Rate - Target refresh rate of VS render output.
Output Resolution - The resolution at which the output is rendered. You can choose betweeen a standard resolution from the list or select a custom one. Set to lower resolutions for lighter GPU load. Set to higher resolutions for a more detailed visual output.
Aspect Ratio - Select between different output formats.
Landscape - Uses the width and height of the output resolution.
Portrait - Swaps the Output Resolution width and height for a vertical output.
Square - Height will have the same value as the width.
Render Quality - Select Performance for more consistent framerate or High Resolution for the best image quality.
Display Latency - Set visual latency in frames.
Respond to Program Change - When enabled, you can switch between patches using MIDI Program Change messages. You can filter these messages by specific MIDI channels.
Voices - Number of simultaneous polyphonic visual voices per Layer. With 4 polyphonic voices, each Layer can display 4 simultaneous instances of its material.
Animated layer thumbnails - If enabled, Layer thumbnails display a real-time representation of the Layer output.
Note - If the frames per second counter is below the target frame rate, it means that your GPU is not capable of delivering the frame rate you request. If that is the case, you should lower the quality setting until fps reaches your target frame rate.