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Layer Properties

Layer Properties
The Layer Properties panel, located on the right side of the interface.


This panel houses material-specific settings, as well as input settings and the Matrix. Only the relevant sections for the current Layer are available to tweak, and the others will be collapsed and disabled. This panel is always linked with the selected Layer.

Input

Layers can receive both MIDI and audio to trigger the materials and/or feed the visualizer shaders. You can get polyphony in the Layers by sending MIDI note events to a Layer, each note representing a given “voice” that will trigger a material. You can trigger up to 4 voices at a time.

MIDI

Layer MIDI Input


MIDI can be used to trigger the Layer materials, making them appear with note on events and disappear with note off events. The result is that the material will be on screen for the duration of the note.

Audio

Layer Audio Input


These settings are only relevant when using shader materials which process audio data directly, such as the ones from the Visualizers category. Audio input is required for them to work properly. See Using the Visualizers for more information.

Color

Layer Color


When using shader or text materials in a Layer, you can adjust their color. In all Layers except the background Layer, you can also change the blend mode applied to the Layer. Blend modes determine how Layers interact visually by applying different operations to their color information. By default, Layers use the Normal blend mode, meaning upper Layers visually appear above lower ones in the stack.

Text

Layer Text


These settings will only be available when using the Text material. You can add text items to a pool, which can be scanned through in real time with the Pool Index parameter.

Video

Layer Video Properties


These settings will be available when using a video in a Layer.

Matrix

Layer Modulation Matrix


This section is available in all Layers except the background Layer. It lets you modulate both Layer and material parameters, adding motion and reactivity to your visuals.

The Modulation Matrix is organized with the target parameters on the left and the modulation sources on top. The white bars under each modulation source show their respective values in real time.

There are two pages, one with the 2 EGs and 4 LFOs, and the other with the 4 Audio Modulators, as well as the Keyboard and Velocity sources.

When using a Layer in MIDI Trigger Mode, it will only respond to incoming MIDI note messages. For this mode to function properly, either EG 1 or EG 2 must be assigned to modulate the Layer’s Alpha parameter. By default, the Matrix starts with EG1 modulating Alpha, so MIDI Trigger Mode works immediately upon activation.

To change a modulation amount, press a cell and drag up/down or left/right. The modulation amount can be positive or negative. To quickly locate a given parameter in the Matrix, simply long press it and the Matrix will be displayed along with the parameter highlighted.

Apart from the EGs, LFOs and AMs, which be explained in the next chapter, you have two other modulation sources:


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